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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Font and Image rendering slow
Re: Font and Image rendering slow [message #59988 is a reply to message #59968] Sat, 01 July 2023 21:49 Go to previous messageGo to previous message
devilsclaw is currently offline  devilsclaw
Messages: 72
Registered: August 2022
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The replicated code is actually to make the code work more like java and I also have a hard time with cx and cy as width and height.

I also have more standard C++ code in the project then U++ since I am only using U++ for the UI elements.

I will look to see where the code only needs U++ and where C++ STD is needed and try to optimize it.

One of the reasons I used that Draw function is due to sub-pixel bleeding looking bad in integer based drawing. So I use sub pixels to make it look clean.

indices I think I might do that for code standardization to make the code work similar in all areas and maybe for deleting or its just me being used to C++ STD since it does not make it easy to delete element with out iterators. I will look to see what I can do to clean that up.

I will try you example today. Thanks.

[Updated on: Sat, 01 July 2023 21:52]

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