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Home » Community » Coffee corner » U++ status on various platform
U++ status on various platform [message #10663] Sat, 21 July 2007 17:43 Go to next message
johnevans77 is currently offline  johnevans77
Messages: 38
Registered: July 2007
Member
Dear all,

When i first found u++ and saw the status, i got confused in U++ status on various platform.

For example, what are the differences between:
Win32: Mature, finished platform
AND
x86 Linux : Stable, finished and mostly matured.

Since i started pilot migration from wxWidgets to U++, i have to make presentation to my boss.

- If mostly matured, then what is not yet?
- if mature and finished, is it means as complete as MFC?

Please advice,
JE
Re: U++ status on various platform [message #10678 is a reply to message #10663] Sat, 21 July 2007 21:08 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Well, the real difference is that in Win32, there are dozens of commercial applications running, unlike Linux.

Until we have more experience in this area, we IMO cannot really advertise it as "mature".
Re: U++ status on various platform [message #10685 is a reply to message #10678] Sun, 22 July 2007 06:24 Go to previous messageGo to next message
johnevans77 is currently offline  johnevans77
Messages: 38
Registered: July 2007
Member
Thank you.

So, i can say that status for windows and linux is basically the same. All (most of) features in Windows (not specific for win32 API) can be also found in Linux x86.

What i mean is something like:
- PDF
- Printing
- Networking
- Multimedia (Sound, video)
- Threading
- etc

Please advice
Re: U++ status on various platform [message #10687 is a reply to message #10685] Sun, 22 July 2007 09:29 Go to previous messageGo to next message
waxblood is currently offline  waxblood
Messages: 95
Registered: January 2007
Member
AFAIK in Linux, using 2007.1, you don't have

-drag-and-drop support
-X11 select/middle-mouse-click clipboard paste (@Mirek: implement this in windows... it's too useful (means that, if we're lucky, Microsoft guys will implement it in 5/6 years from now))

current 707-1 dev is quite broken on Linux.
Next packaged dev version should fix these problems, I think.
Re: U++ status on various platform [message #10688 is a reply to message #10685] Sun, 22 July 2007 09:41 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
johnevans77 wrote on Sun, 22 July 2007 00:24

Thank you.

So, i can say that status for windows and linux is basically the same. All (most of) features in Windows (not specific for win32 API) can be also found in Linux x86.

What i mean is something like:
- PDF
- Printing
- Networking
- Multimedia (Sound, video)
- Threading
- etc

Please advice


Right now, there is not a single major feature that would be implemented in Win32 and not in Linux. This is true for 2007.1 as well, however since then, a lot of stuff was added to U++ (like drag and drop).

(But note that there is no direct support for multimedia in U++).

Mirek
Re: U++ status on various platform [message #10691 is a reply to message #10688] Sun, 22 July 2007 13:25 Go to previous messageGo to next message
johnevans77 is currently offline  johnevans77
Messages: 38
Registered: July 2007
Member
Thanks Mirek Smile

Glad to hear that Smile
I hope that features supported in Windows and Linux should be balance if possible. I know it would be hard.

About Multimedia. If we have no direct multimedia support, then we are using something like SDL. Am i correct?

Re: U++ status on various platform [message #10692 is a reply to message #10691] Sun, 22 July 2007 16:56 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
johnevans77 wrote on Sun, 22 July 2007 07:25

Thanks Mirek Smile

Glad to hear that Smile
I hope that features supported in Windows and Linux should be balance if possible. I know it would be hard.

About Multimedia. If we have no direct multimedia support, then we are using something like SDL. Am i correct?




Well, this is still C++. You can use any C/C++ library you need.

Mirek
Re: U++ status on various platform [message #10693 is a reply to message #10692] Mon, 23 July 2007 06:31 Go to previous messageGo to next message
johnevans77 is currently offline  johnevans77
Messages: 38
Registered: July 2007
Member
Thanks Mirek.

Hope someday U++ will come with direct multimedia support.

Re: U++ status on various platform [message #10694 is a reply to message #10693] Mon, 23 July 2007 08:08 Go to previous messageGo to next message
waxblood is currently offline  waxblood
Messages: 95
Registered: January 2007
Member
Maybe Ogre? http://www.ogre3d.org/

It focuses on having a well-designed object-oriented model with extensive documentation, rather than mere number of features. It will become Blender real-time rendering engine, too.


David

Re: U++ status on various platform [message #10695 is a reply to message #10694] Mon, 23 July 2007 10:13 Go to previous messageGo to next message
fudadmin is currently offline  fudadmin
Messages: 1321
Registered: November 2005
Location: Kaunas, Lithuania
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waxblood wrote on Mon, 23 July 2007 07:08

Maybe Ogre? http://www.ogre3d.org/

It focuses on having a well-designed object-oriented model with extensive documentation, rather than mere number of features. It will become Blender real-time rendering engine, too.


David



Does any video player use ogre3d?
Re: U++ status on various platform [message #10697 is a reply to message #10695] Mon, 23 July 2007 10:46 Go to previous message
fudadmin is currently offline  fudadmin
Messages: 1321
Registered: November 2005
Location: Kaunas, Lithuania
Ultimate Contributor
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to discuss multimedia things for U++ "professionally" I feel we can have a separate thread in our technology section:
http://www.ultimatepp.org/forum/index.php?t=msg&th=2566& amp;start=0&
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