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Home » Community » Newbie corner » GLCtrl: does it support multisamplig feature?
GLCtrl: does it support multisamplig feature? [message #28416] Wed, 01 September 2010 13:07 Go to next message
281264 is currently offline  281264
Messages: 270
Registered: June 2010
Location: Spain
Experienced Member
Hi,

I am interested in knowing whether GLCtrl supports multisamplig feature. If the answer is no, how to add this feature?

Thank you.

Cheers,

Javier
Re: GLCtrl: does it support multisamplig feature? [message #28521 is a reply to message #28416] Sun, 05 September 2010 22:20 Go to previous messageGo to next message
281264 is currently offline  281264
Messages: 270
Registered: June 2010
Location: Spain
Experienced Member
Any feedback?

Thanks,

Javier
Re: GLCtrl: does it support multisamplig feature? [message #28775 is a reply to message #28521] Thu, 16 September 2010 10:35 Go to previous messageGo to next message
mrjt is currently offline  mrjt
Messages: 705
Registered: March 2007
Location: London
Contributor
Here's the UppGL package I used for my last projects. There's a lot of other stuff (Shader and texture management, cameras etc.) in there too, but the multisample code is in ARB_GL_Multisample.h/cpp and GLViewCtrl.h/cpp.

The glm package is The OpenGL Mathematics Library, which I've included since it's referenced from UppGL. It's very good but using it requires the disabling of the Upp MOVEABLE check, so use with caustion.

The code was not intended for general consumption, so it's a bit rough, but you may find it useful.

  • Attachment: UppGL.zip
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[Updated on: Thu, 16 September 2010 11:16]

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Re: GLCtrl: does it support multisamplig feature? [message #28779 is a reply to message #28775] Thu, 16 September 2010 11:57 Go to previous message
281264 is currently offline  281264
Messages: 270
Registered: June 2010
Location: Spain
Experienced Member
Excellent, many thanks.

Javier
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