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Home » Developing U++ » U++ Developers corner » Porting Upp to SDL first ? (cause of MacOSX & framebuffer)
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #30239 is a reply to message #30235] Sat, 18 December 2010 09:37 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
zsolt wrote on Fri, 17 December 2010 06:16



What about HTML5 Canvas and the full duplex WebSocket API in HTML5 Javascript?

See ThinVNC as an example.


Yes, generally that is exactly I was planning for.

However I am a bit scared that Canvas is not supported in IE8. OTOH, it will take time to develop this, so when it is ready, there will be Canvas in most browsers anyway... Smile
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #33058 is a reply to message #30239] Tue, 05 July 2011 16:28 Go to previous messageGo to next message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
SDLFb port (very alpha) is available through rainbow layer, thanks mirek.

what about MacOSX native port?
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #33062 is a reply to message #33058] Tue, 05 July 2011 18:14 Go to previous messageGo to next message
chickenk is currently offline  chickenk
Messages: 169
Registered: May 2007
Location: Grenoble, France
Experienced Member
Hi,
kohait00 wrote on Tue, 05 July 2011 16:28

SDLFb port (very alpha) is available through rainbow layer, thanks mirek.

I tried to compile rainbow packages with the SDLFb port using my upp-waf build system, and it works fine expect it showed me that SDLFb package should depend on CtrlCore (it includes CtrlCore.h somewhere). Can you add this dependency?

Congrats for the hard work to everyone involved! Those are really great news.

Lionel

Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #33064 is a reply to message #33062] Tue, 05 July 2011 19:20 Go to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
There is quite a bit to still figure out how to do, also in terms of backend handling and dependencies. I will try to fix it soon. Next step will be to finish the native framebuffer port Wink
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