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Home » Community » U++ community news and announcements » U++ 2017.2 released
Re: U++ 2017.2 released [message #49258 is a reply to message #49257] Thu, 11 January 2018 10:16 Go to previous messageGo to next message
cbpporter is currently offline  cbpporter
Messages: 1401
Registered: September 2007
Ultimate Contributor
mirek wrote on Thu, 11 January 2018 11:04
cbpporter wrote on Thu, 11 January 2018 09:46
So fast!

I'll check!

Do you have idea on the other problem I mentioned? I can't debug even command line apps with "target file override".


Unable to reproduce (so far). "works on my machine" Sad

Any further input on this is appreciated.

Yeah, it is tricky. My theory was that it is related to the resource compiler, but today I can't debug compile line either.

But I managed to reproduce it with EyeCare. AdressBook does not reproduce.

Set a target override for EyeCare, press F5, wait to link, it should finish, but not launch debugger. Pres F5 again, it will attempt to link again.
Re: U++ 2017.2 released [message #49259 is a reply to message #49074] Fri, 12 January 2018 10:52 Go to previous messageGo to next message
cbpporter is currently offline  cbpporter
Messages: 1401
Registered: September 2007
Ultimate Contributor
For now I had to revert versions.

I tried 2017.1 and it works, but it is way too ancient. It misses several fixes I need, 2 of them done by me. So I can't use it.

I am now on the 2017.2 RC, it has all the fixes I need and it works I think. Need to test more.

So from RC to release the debugging + target override got broken.

Narrowing it down further...
Re: U++ 2017.2 released [message #49260 is a reply to message #49259] Fri, 12 January 2018 11:10 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
cbpporter wrote on Fri, 12 January 2018 10:52
For now I had to revert versions.

I tried 2017.1 and it works, but it is way too ancient. It misses several fixes I need, 2 of them done by me. So I can't use it.

I am now on the 2017.2 RC, it has all the fixes I need and it works I think. Need to test more.

So from RC to release the debugging + target override got broken.

Narrowing it down further...


What about nightly build or trunk?

One possible explanation: 32-bit ide cannot debug 64-bit application. Any chance you are running ide32 and building 64-bit?

Mirek
Re: U++ 2017.2 released [message #49272 is a reply to message #49260] Mon, 15 January 2018 10:37 Go to previous messageGo to next message
cbpporter is currently offline  cbpporter
Messages: 1401
Registered: September 2007
Ultimate Contributor
My tests were with a self-compiled TheIDE, but I was using a 64bit to debug 32, like I usually do. Updating to nightly didn't help.

But I figured that my upp folder was compromised and indeed, after a fresh install, it works. As an added bonus BLITZ works again. It didn't on my broken setup. Autodection works too, at least for 2017.

So everything is a go. Thank you!

Which reminds me: it is probably time to stop using 32 bit for good.

How do you manage both 32 and 64 bit binary releases? Not for U++, but in general. Two packages? One package with both 32 bit and 64 binaries, with different names? Is there some lightweight .bat or .exe or something to autodetect and launch the proper version?
Re: U++ 2017.2 released [message #49273 is a reply to message #49272] Mon, 15 January 2018 11:24 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
cbpporter wrote on Mon, 15 January 2018 10:37
My tests were with a self-compiled TheIDE, but I was using a 64bit to debug 32, like I usually do. Updating to nightly didn't help.

But I figured that my upp folder was compromised and indeed, after a fresh install, it works. As an added bonus BLITZ works again. It didn't on my broken setup. Autodection works too, at least for 2017.

So everything is a go. Thank you!

Which reminds me: it is probably time to stop using 32 bit for good.

How do you manage both 32 and 64 bit binary releases? Not for U++, but in general. Two packages? One package with both 32 bit and 64 binaries, with different names? Is there some lightweight .bat or .exe or something to autodetect and launch the proper version?


Uhm, I have tree cases I can comment on:

- U++ itself. I provide theide32.exe as backup option.
- My commercial app1: intended for many users with sometimes low-spec HW, app is not performance limited: We provide 32-bit only .exe
- My commercial app1: intended for many users with usually hi-spec HW, app is very performance limited: We provide 64-bit as standard, 32-bit on demand (which is very low).
Re: U++ 2017.2 released [message #49274 is a reply to message #49272] Mon, 15 January 2018 11:26 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
cbpporter wrote on Mon, 15 January 2018 10:37

But I figured that my upp folder was compromised and indeed, after a fresh install, it works. As an added bonus BLITZ works again. It didn't on my broken setup. Autodection works too, at least for 2017.


OK, so nightly build install now works out of box? (Asking because thinking about doing the next release soon).

Mirek
Re: U++ 2017.2 released [message #49275 is a reply to message #49274] Mon, 15 January 2018 11:50 Go to previous messageGo to next message
Zbych is currently offline  Zbych
Messages: 325
Registered: July 2009
Senior Member
mirek wrote on Mon, 15 January 2018 11:26
(Asking because thinking about doing the next release soon)


Do you have time to look at this ide crash before next release?
https://www.ultimatepp.org/forums/index.php?t=msg&th=102 26&goto=49188&#msg_49188
Re: U++ 2017.2 released [message #49282 is a reply to message #49274] Mon, 15 January 2018 16:15 Go to previous message
cbpporter is currently offline  cbpporter
Messages: 1401
Registered: September 2007
Ultimate Contributor
mirek wrote on Mon, 15 January 2018 12:26
cbpporter wrote on Mon, 15 January 2018 10:37

But I figured that my upp folder was compromised and indeed, after a fresh install, it works. As an added bonus BLITZ works again. It didn't on my broken setup. Autodection works too, at least for 2017.


OK, so nightly build install now works out of box? (Asking because thinking about doing the next release soon).

Mirek

So far so good.

Stable and auto-detection works for me.

I've been forking CodeEditor for years now and I see some convergent parallel evolution. I tried in the past to merge my efforts, but it was a total failure every time. This time I'd like to do a super small merge and would like to see that incorporated. Mostly bar placements bugs and binary literals, a dozen or so line changed.

Plus, there is a small minor bug with a DropDown still triggering and tool-tip from an underlying control.

Plus I need to get around to saving the size of the run options dialog.

But otherwise a new release will be welcome and I am not aware of critical bugs.
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