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Home » U++ Library support » U++ MT-multithreading and servers » TURTLE high cpu usage, potential security flaw, and client handling problem
TURTLE high cpu usage, potential security flaw, and client handling problem [message #51469] Thu, 28 March 2019 19:25 Go to next message
Oblivion is currently offline  Oblivion
Messages: 1091
Registered: August 2007
Senior Contributor
Hello,

I've noticed some problems with the Turtle package:
Summed up here:

https://www.ultimatepp.org/forums/index.php?t=msg&th=106 17&goto=51468&#msg_51468

Best regards,
Oblivion


Re: TURTLE high cpu usage, potential security flaw, and client handling problem [message #51749 is a reply to message #51469] Mon, 13 May 2019 14:02 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Oblivion wrote on Thu, 28 March 2019 19:25
Hello,

I've noticed some problems with the Turtle package:
Summed up here:

https://www.ultimatepp.org/forums/index.php?t=msg&th=106 17&goto=51468&#msg_51468

Best regards,
Oblivion


Frankly, Turtle was an experiment in search for application. I am afraid that I am not at this time able to keep it updated but I would be happy to give write rights to it for somebody else to maintain it:)

Mirek
Re: TURTLE high cpu usage, potential security flaw, and client handling problem [message #51751 is a reply to message #51469] Mon, 13 May 2019 17:04 Go to previous message
Novo is currently offline  Novo
Messages: 1358
Registered: December 2006
Ultimate Contributor
Oblivion wrote on Thu, 28 March 2019 14:25

I've noticed some problems with the Turtle package:

If I remember correctly, Turtle is spinning in a loop checking for a socket connection without any timeout. IMHO, the problem can be fixed by just adding a timeout.
I'd love to see Turtle fixed although it is not my highest priority ...


Regards,
Novo
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