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Home » Community » U++ community news and announcements » Sort (and CoSort) refactored
Sort (and CoSort) refactored [message #55265] Sun, 25 October 2020 14:30 Go to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
I have found a dataset where std::sort was somewhat faster, so had to spend a couple of days improving things....

Refactored code passes all tests so hopefully I have not broke anything. In any case, take this post as warning Smile

Mirek
Re: Sort (and CoSort) refactored [message #55284 is a reply to message #55265] Tue, 27 October 2020 14:47 Go to previous messageGo to next message
Novo is currently offline  Novo
Messages: 1358
Registered: December 2006
Ultimate Contributor
You broke compilation Smile But that happened earlier ...
/home/buildbot/worker/l-upp/build/uppsrc/ide/ide.lay:11:125: error: no member named 'SetLabel' in 'Upp::Ctrl'
        ITEM(Button, help, Tip(t_("Learn more about packages, assemblies and nests.. (Highly recommended for all U++ beginners)")).SetLabel(t_("?")).RightPosZ(236, 20).BottomPosZ(6, 22))
        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/buildbot/worker/l-upp/build/uppsrc/CtrlCore/lay.h:59:46: note: expanded from macro 'ITEM'
#define ITEM(clss, var, param)    layout.var.param; layout.var.LayoutId(#var); parent.Add(layout.var);
                                  ~~~~~~~~~~~^~~~~


Regards,
Novo
Re: Sort (and CoSort) refactored [message #55286 is a reply to message #55284] Tue, 27 October 2020 15:05 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Hopefully fixed.
Re: Sort (and CoSort) refactored [message #55293 is a reply to message #55286] Tue, 27 October 2020 17:58 Go to previous message
Novo is currently offline  Novo
Messages: 1358
Registered: December 2006
Ultimate Contributor
Thanks! Everything is fine now.

Regards,
Novo
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