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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » How do I scroll multiple GLCtrls without screen tearing?
How do I scroll multiple GLCtrls without screen tearing? [message #56944] Mon, 03 May 2021 02:59
jjacksonRIAB is currently offline  jjacksonRIAB
Messages: 220
Registered: June 2011
Experienced Member
I have an Array filled with heterogeneous Ctrl objects, some custom, that all seem to scroll properly but when I use GLCtrl it causes screen tearing while scrolling even if the GLCtrl is empty. Additionally the GLCtrls don't seem to be clipped so they always stay topmost object, drawing on top of other graphical elements. Is there any way to prevent this behavior?
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