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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Strange issue with text in Painter
Re: Strange issue with text in Painter [message #51008 is a reply to message #51006] Wed, 16 January 2019 14:47 Go to previous messageGo to next message
Tom1
Messages: 669
Registered: March 2007
Contributor
Tom1 wrote on Wed, 16 January 2019 15:27
The "GetWin32Font" occurences are the same.

The bad news is that I just found one missing character error again with this last code. But this is just one, which means the frequency of errors dropped significantly because of INTERLOCKing the GetWin32Font -cache. Now I must go back and check again more thoroughly when the GetWin32Font -cache is entirely disabled.

BR, Tom


I read through the entire map area (about the same area I sent you in painting, just a little more on the top/bottom edges) and could not find a single error when the GetWin32Font -cache was commented out.

BR, Tom

EDIT: Now I see the difference between INTERLOCKing and disabling; There is a:
	cache[0] = be;

In the end of GetWin32Font(), which does not get locked. I will next test locking the most of GetWin32Font() and then a tedious 20 minutes of scanning false characters... I hope! Smile

BR, Tom

[Updated on: Wed, 16 January 2019 14:55]

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Re: Strange issue with text in Painter [message #51009 is a reply to message #51008] Wed, 16 January 2019 15:14 Go to previous messageGo to next message
Tom1
Messages: 669
Registered: March 2007
Contributor
Tom1 wrote on Wed, 16 January 2019 15:47
Tom1 wrote on Wed, 16 January 2019 15:27
The "GetWin32Font" occurences are the same.

The bad news is that I just found one missing character error again with this last code. But this is just one, which means the frequency of errors dropped significantly because of INTERLOCKing the GetWin32Font -cache. Now I must go back and check again more thoroughly when the GetWin32Font -cache is entirely disabled.

BR, Tom


I read through the entire map area (about the same area I sent you in painting, just a little more on the top/bottom edges) and could not find a single error when the GetWin32Font -cache was commented out.

BR, Tom

EDIT: Now I see the difference between INTERLOCKing and disabling; There is a:
	cache[0] = be;

In the end of GetWin32Font(), which does not get locked. I will next test locking the most of GetWin32Font() and then a tedious 20 minutes of scanning false characters... I hope! Smile

BR, Tom


No. Locking the entire GetWin32Font() does not work either. The bad letters can still be found.

BR, Tom

Re: Strange issue with text in Painter [message #51010 is a reply to message #51009] Wed, 16 January 2019 15:16 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 12149
Registered: November 2005
Ultimate Member
Well, I am starting to have suspiction the cache code (the one that commenting out fixes the issue) has some quirk, but staring on it for hours revealed nothing so far...
Re: Strange issue with text in Painter [message #51011 is a reply to message #51010] Wed, 16 January 2019 15:22 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 12149
Registered: November 2005
Ultimate Member
What about this

HFONT GetWin32Font(Font fnt, int angle)
{
	LTIMING("GetWin32Font");
	static HFontEntry cache[FONTCACHE];
	ONCELOCK {
		for(int i = 0; i < FONTCACHE; i++)
			cache[i].font.Height(-30000);
	}
	HFontEntry be;
	be = cache[0];
	if(be.font == fnt && be.angle == angle)
		return be.hfont;
/*
	for(int i = 0; i < FONTCACHE; i++) {
		HFontEntry e = cache[i];
		if(i)
			cache[i] = be;
		if(e.font == fnt && e.angle == angle) {
			if(i)
				cache[0] = e;
			return e.hfont;
		}
		be = e;
	}
*/	LTIMING("GetWin32Font2");
	if(be.hfont)
		DeleteObject(be.hfont);

	be.font = fnt;
	be.angle = angle;
	be.hfont = CreateFont(
		fnt.GetHeight() ? -abs(fnt.GetHeight()) : -12,
		fnt.GetWidth(), angle, angle, fnt.IsBold() ? FW_BOLD : FW_NORMAL,
		fnt.IsItalic(), fnt.IsUnderline(), fnt.IsStrikeout(),
		fnt.GetFace() == Font::SYMBOL ? SYMBOL_CHARSET : DEFAULT_CHARSET,
		fnt.IsTrueTypeOnly() ? OUT_TT_ONLY_PRECIS : OUT_DEFAULT_PRECIS,
		CLIP_DEFAULT_PRECIS,
		fnt.IsNonAntiAliased() ? NONANTIALIASED_QUALITY : DEFAULT_QUALITY,
		DEFAULT_PITCH|FF_DONTCARE,
		fnt.GetFaceName()
	);

	cache[0] = be;
	return be.hfont;
}
Re: Strange issue with text in Painter [message #51012 is a reply to message #51011] Wed, 16 January 2019 15:40 Go to previous messageGo to next message
Tom1
Messages: 669
Registered: March 2007
Contributor
mirek wrote on Wed, 16 January 2019 16:22
What about this

HFONT GetWin32Font(Font fnt, int angle)
{
	LTIMING("GetWin32Font");
	static HFontEntry cache[FONTCACHE];
	ONCELOCK {
		for(int i = 0; i < FONTCACHE; i++)
			cache[i].font.Height(-30000);
	}
	HFontEntry be;
	be = cache[0];
	if(be.font == fnt && be.angle == angle)
		return be.hfont;
/*
	for(int i = 0; i < FONTCACHE; i++) {
		HFontEntry e = cache[i];
		if(i)
			cache[i] = be;
		if(e.font == fnt && e.angle == angle) {
			if(i)
				cache[0] = e;
			return e.hfont;
		}
		be = e;
	}
*/	LTIMING("GetWin32Font2");
	if(be.hfont)
		DeleteObject(be.hfont);

	be.font = fnt;
	be.angle = angle;
	be.hfont = CreateFont(
		fnt.GetHeight() ? -abs(fnt.GetHeight()) : -12,
		fnt.GetWidth(), angle, angle, fnt.IsBold() ? FW_BOLD : FW_NORMAL,
		fnt.IsItalic(), fnt.IsUnderline(), fnt.IsStrikeout(),
		fnt.GetFace() == Font::SYMBOL ? SYMBOL_CHARSET : DEFAULT_CHARSET,
		fnt.IsTrueTypeOnly() ? OUT_TT_ONLY_PRECIS : OUT_DEFAULT_PRECIS,
		CLIP_DEFAULT_PRECIS,
		fnt.IsNonAntiAliased() ? NONANTIALIASED_QUALITY : DEFAULT_QUALITY,
		DEFAULT_PITCH|FF_DONTCARE,
		fnt.GetFaceName()
	);

	cache[0] = be;
	return be.hfont;
}


This works Smile (At least for the period from your last message... i.e. a lot of place names read!)

BR, Tom

[Updated on: Wed, 16 January 2019 15:45]

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Re: Strange issue with text in Painter [message #51015 is a reply to message #51012] Wed, 16 January 2019 16:26 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 12149
Registered: November 2005
Ultimate Member
Just to be 100% sure that we are not reentrant...

HFONT GetWin32Font(Font fnt, int angle)
{
	LTIMING("GetWin32Font");
	static Atomic h;
	h++;
	static HFontEntry cache[FONTCACHE];
	ONCELOCK {
		for(int i = 0; i < FONTCACHE; i++)
			cache[i].font.Height(-30000);
	}
	HFontEntry be;
	be = cache[0];
	for(int i = 0; i < FONTCACHE; i++) {
		HFontEntry e = cache[i];
		if(i)
			cache[i] = be;
		if(e.font == fnt && e.angle == angle) {
			if(i)
				cache[0] = e;
			h--;
			VERIFY(h == 0);
			return e.hfont;
		}
		be = e;
	}
	LTIMING("GetWin32Font2");
	if(be.hfont)
		DeleteObject(be.hfont);

	be.font = fnt;
	be.angle = angle;
	be.hfont = CreateFont(
		fnt.GetHeight() ? -abs(fnt.GetHeight()) : -12,
		fnt.GetWidth(), angle, angle, fnt.IsBold() ? FW_BOLD : FW_NORMAL,
		fnt.IsItalic(), fnt.IsUnderline(), fnt.IsStrikeout(),
		fnt.GetFace() == Font::SYMBOL ? SYMBOL_CHARSET : DEFAULT_CHARSET,
		fnt.IsTrueTypeOnly() ? OUT_TT_ONLY_PRECIS : OUT_DEFAULT_PRECIS,
		CLIP_DEFAULT_PRECIS,
		fnt.IsNonAntiAliased() ? NONANTIALIASED_QUALITY : DEFAULT_QUALITY,
		DEFAULT_PITCH|FF_DONTCARE,
		fnt.GetFaceName()
	);

	cache[0] = be;
	h--;
	VERIFY(h == 0);
	return be.hfont;
}



Another thing to try is to change FONTCACHE value (e.g. set it to 2 4 8 16...)

[Updated on: Wed, 16 January 2019 16:55]

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Re: Strange issue with text in Painter [message #51016 is a reply to message #51015] Wed, 16 January 2019 17:18 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 12149
Registered: November 2005
Ultimate Member
This is to test whether some 'outside' code is not rewriting the cache:

HFONT GetWin32Font(Font fnt, int angle)
{
	LTIMING("GetWin32Font");
	static HFontEntry cache1[1000000];
	static HFontEntry cache[FONTCACHE];
	static HFontEntry cache2[1000000];
	ONCELOCK {
		for(int i = 0; i < FONTCACHE; i++)
			cache[i].font.Height(-30000);
	}
	HFontEntry be;
	be = cache[0];
	for(int i = 0; i < FONTCACHE; i++) {
		HFontEntry e = cache[i];
		if(i)
			cache[i] = be;
		if(e.font == fnt && e.angle == angle) {
			if(i)
				cache[0] = e;
			return e.hfont;
		}
		be = e;
	}
	LTIMING("GetWin32Font2");
	if(be.hfont)
		DeleteObject(be.hfont);

	be.font = fnt;
	be.angle = angle;
	be.hfont = CreateFont(
		fnt.GetHeight() ? -abs(fnt.GetHeight()) : -12,
		fnt.GetWidth(), angle, angle, fnt.IsBold() ? FW_BOLD : FW_NORMAL,
		fnt.IsItalic(), fnt.IsUnderline(), fnt.IsStrikeout(),
		fnt.GetFace() == Font::SYMBOL ? SYMBOL_CHARSET : DEFAULT_CHARSET,
		fnt.IsTrueTypeOnly() ? OUT_TT_ONLY_PRECIS : OUT_DEFAULT_PRECIS,
		CLIP_DEFAULT_PRECIS,
		fnt.IsNonAntiAliased() ? NONANTIALIASED_QUALITY : DEFAULT_QUALITY,
		DEFAULT_PITCH|FF_DONTCARE,
		fnt.GetFaceName()
	);

	cache[0] = be;
	return be.hfont;
}

Re: Strange issue with text in Painter [message #51017 is a reply to message #51015] Wed, 16 January 2019 17:18 Go to previous messageGo to next message
Tom1
Messages: 669
Registered: March 2007
Contributor
OK! I'll do it tomorrow morning.

BR, Tom
Re: Strange issue with text in Painter [message #51018 is a reply to message #51015] Thu, 17 January 2019 08:44 Go to previous messageGo to next message
Tom1
Messages: 669
Registered: March 2007
Contributor
mirek wrote on Wed, 16 January 2019 17:26
Just to be 100% sure that we are not reentrant...

HFONT GetWin32Font(Font fnt, int angle)
{
	LTIMING("GetWin32Font");
	static Atomic h;
	h++;
	static HFontEntry cache[FONTCACHE];
	ONCELOCK {
		for(int i = 0; i < FONTCACHE; i++)
			cache[i].font.Height(-30000);
	}
	HFontEntry be;
	be = cache[0];
	for(int i = 0; i < FONTCACHE; i++) {
		HFontEntry e = cache[i];
		if(i)
			cache[i] = be;
		if(e.font == fnt && e.angle == angle) {
			if(i)
				cache[0] = e;
			h--;
			VERIFY(h == 0);
			return e.hfont;
		}
		be = e;
	}
	LTIMING("GetWin32Font2");
	if(be.hfont)
		DeleteObject(be.hfont);

	be.font = fnt;
	be.angle = angle;
	be.hfont = CreateFont(
		fnt.GetHeight() ? -abs(fnt.GetHeight()) : -12,
		fnt.GetWidth(), angle, angle, fnt.IsBold() ? FW_BOLD : FW_NORMAL,
		fnt.IsItalic(), fnt.IsUnderline(), fnt.IsStrikeout(),
		fnt.GetFace() == Font::SYMBOL ? SYMBOL_CHARSET : DEFAULT_CHARSET,
		fnt.IsTrueTypeOnly() ? OUT_TT_ONLY_PRECIS : OUT_DEFAULT_PRECIS,
		CLIP_DEFAULT_PRECIS,
		fnt.IsNonAntiAliased() ? NONANTIALIASED_QUALITY : DEFAULT_QUALITY,
		DEFAULT_PITCH|FF_DONTCARE,
		fnt.GetFaceName()
	);

	cache[0] = be;
	h--;
	VERIFY(h == 0);
	return be.hfont;
}



Another thing to try is to change FONTCACHE value (e.g. set it to 2 4 8 16...)


Good morning!

There is no re-entry. VERIFY does not cause assertions.

BR, Tom
Re: Strange issue with text in Painter [message #51019 is a reply to message #51018] Thu, 17 January 2019 09:10 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 12149
Registered: November 2005
Ultimate Member
Good morning, another idea:

HDC Win32_IC2()
{
	static HDC hdc;
	ONCELOCK {
		hdc = CreateIC("DISPLAY", NULL, NULL, NULL);
	}
	return hdc;
}

void RenderCharacterSys(FontGlyphConsumer& sw, double x, double y, int ch, Font fnt)
{
	HFONT hfont = GetWin32Font(fnt, 0);
	if(hfont) {
		HDC hdc = Win32_IC2();
		HFONT ohfont = (HFONT) ::SelectObject(hdc, hfont);
		GLYPHMETRICS gm;
		MAT2 m_matrix;
		memset(&m_matrix, 0, sizeof(m_matrix));
		m_matrix.eM11.value = 1;
		m_matrix.eM22.value = 1;
		int gsz = GetGlyphOutlineW(hdc, ch, GGO_NATIVE|GGO_UNHINTED, &gm, 0, NULL, &m_matrix);
		if(gsz < 0)
			return;
		StringBuffer gb(gsz);
		gsz = GetGlyphOutlineW(hdc, ch, GGO_NATIVE|GGO_UNHINTED, &gm, gsz, ~gb, &m_matrix);
		if(gsz < 0)
			return;
		RenderCharPath(~gb, gsz, sw, x, y + fnt.GetAscent());
		::SelectObject(hdc, ohfont);
	}
}
Re: Strange issue with text in Painter [message #51020 is a reply to message #51018] Thu, 17 January 2019 09:15 Go to previous messageGo to next message
Tom1
Messages: 669
Registered: March 2007
Contributor
Testing with FONTCACHE:

FONTCACHE = 2 => success (or so it seems)
FONTCACHE = 3 => fail
FONTCACHE = 4 => fail
FONTCACHE = 8 => fail
FONTCACHE = 16 => fail
FONTCACHE = 32 => fail
FONTCACHE = 64 => fail
FONTCACHE = 96 => fail

As for failures, I can see the first one usually within just 30 seconds after loading the map. But when it comes to "near successes" (or likelihood of error has decreased), I may look at the map for 5-10 minutes and then find one error. So, frequent errors are easy to find, but successes may be hard to confirm.

BR, Tom
Re: Strange issue with text in Painter [message #51021 is a reply to message #51020] Thu, 17 January 2019 09:42 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 12149
Registered: November 2005
Ultimate Member
Maybe we can log some sense from it all:

HFONT GetWin32Font(Font fnt, int angle)
{
	LTIMING("GetWin32Font");
	static HFontEntry cache[FONTCACHE];
	ONCELOCK {
		for(int i = 0; i < FONTCACHE; i++)
			cache[i].font.Height(-30000);
	}
	HFontEntry be;
	be = cache[0];
	for(int i = 0; i < FONTCACHE; i++) {
		HFontEntry e = cache[i];
		if(i)
			cache[i] = be;
		if(e.font == fnt && e.angle == angle) {
			if(i)
				cache[0] = e;
			LOG("GetWin32Font found at " << i << " " << fnt);
			return e.hfont;
		}
		be = e;
	}
	LTIMING("GetWin32Font2");
	if(be.hfont)
		DeleteObject(be.hfont);

	LOG("GetWin32Font not found " << fnt);

	be.font = fnt;
	be.angle = angle;
	be.hfont = CreateFont(
		fnt.GetHeight() ? -abs(fnt.GetHeight()) : -12,
		fnt.GetWidth(), angle, angle, fnt.IsBold() ? FW_BOLD : FW_NORMAL,
		fnt.IsItalic(), fnt.IsUnderline(), fnt.IsStrikeout(),
		fnt.GetFace() == Font::SYMBOL ? SYMBOL_CHARSET : DEFAULT_CHARSET,
		fnt.IsTrueTypeOnly() ? OUT_TT_ONLY_PRECIS : OUT_DEFAULT_PRECIS,
		CLIP_DEFAULT_PRECIS,
		fnt.IsNonAntiAliased() ? NONANTIALIASED_QUALITY : DEFAULT_QUALITY,
		DEFAULT_PITCH|FF_DONTCARE,
		fnt.GetFaceName()
	);

	cache[0] = be;
	return be.hfont;
}


(reproduce the error and send me the log...)

BTW, I am sorry it is taking this long, I am trying but the issue is really elusive...
Re: Strange issue with text in Painter [message #51022 is a reply to message #51020] Thu, 17 January 2019 09:51 Go to previous messageGo to next message
Tom1
Messages: 669
Registered: March 2007
Contributor
HFONT GetWin32Font(Font fnt, int angle)
{
	LTIMING("GetWin32Font");
	static HFontEntry cache1[1000000];
	static HFontEntry cache[FONTCACHE];
	static HFontEntry cache2[1000000];


Fails too...

BR, Tom
Re: Strange issue with text in Painter [message #51023 is a reply to message #51021] Thu, 17 January 2019 10:04 Go to previous messageGo to next message
Tom1
Messages: 669
Registered: March 2007
Contributor
mirek wrote on Thu, 17 January 2019 10:42
Maybe we can log some sense from it all:

HFONT GetWin32Font(Font fnt, int angle)
{
	LTIMING("GetWin32Font");
	static HFontEntry cache[FONTCACHE];
	ONCELOCK {
		for(int i = 0; i < FONTCACHE; i++)
			cache[i].font.Height(-30000);
	}
	HFontEntry be;
	be = cache[0];
	for(int i = 0; i < FONTCACHE; i++) {
		HFontEntry e = cache[i];
		if(i)
			cache[i] = be;
		if(e.font == fnt && e.angle == angle) {
			if(i)
				cache[0] = e;
			LOG("GetWin32Font found at " << i << " " << fnt);
			return e.hfont;
		}
		be = e;
	}
	LTIMING("GetWin32Font2");
	if(be.hfont)
		DeleteObject(be.hfont);

	LOG("GetWin32Font not found " << fnt);

	be.font = fnt;
	be.angle = angle;
	be.hfont = CreateFont(
		fnt.GetHeight() ? -abs(fnt.GetHeight()) : -12,
		fnt.GetWidth(), angle, angle, fnt.IsBold() ? FW_BOLD : FW_NORMAL,
		fnt.IsItalic(), fnt.IsUnderline(), fnt.IsStrikeout(),
		fnt.GetFace() == Font::SYMBOL ? SYMBOL_CHARSET : DEFAULT_CHARSET,
		fnt.IsTrueTypeOnly() ? OUT_TT_ONLY_PRECIS : OUT_DEFAULT_PRECIS,
		CLIP_DEFAULT_PRECIS,
		fnt.IsNonAntiAliased() ? NONANTIALIASED_QUALITY : DEFAULT_QUALITY,
		DEFAULT_PITCH|FF_DONTCARE,
		fnt.GetFaceName()
	);

	cache[0] = be;
	return be.hfont;
}


(reproduce the error and send me the log...)

BTW, I am sorry it is taking this long, I am trying but the issue is really elusive...


No worries. I know sometimes it feels the code really fights back. I'm very thankful for helping me out here, and also for creating the U++ platform in all. It has made my life so much better for over a decade already... Smile

Please find attached the log.

Best regards,

Tom
  • Attachment: CharTest.7z
    (Size: 1.30KB, Downloaded 17 times)
Re: Strange issue with text in Painter [message #51024 is a reply to message #51023] Thu, 17 January 2019 10:07 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 12149
Registered: November 2005
Ultimate Member
Thanks, just to be sure it is not missed, please note the test with Win32_IC2....
Re: Strange issue with text in Painter [message #51025 is a reply to message #51024] Thu, 17 January 2019 10:14 Go to previous messageGo to next message
Tom1
Messages: 669
Registered: March 2007
Contributor
mirek wrote on Thu, 17 January 2019 11:07
Thanks, just to be sure it is not missed, please note the test with Win32_IC2....


Good thing you reminded me... I had already forgotten all about it. The testing pace is intensive (as it should) and I had to help a client here in between with their problems...

I get on with it now!

// Tom
Re: Strange issue with text in Painter [message #51026 is a reply to message #51025] Thu, 17 January 2019 10:16 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 12149
Registered: November 2005
Ultimate Member
BTW, in the log there seem to be requests for some pretty big fonts, like Arial:325. Are these ok: do you know where they are from?

Re: Strange issue with text in Painter [message #51027 is a reply to message #51025] Thu, 17 January 2019 10:19 Go to previous messageGo to next message
Tom1
Messages: 669
Registered: March 2007
Contributor
Tom1 wrote on Thu, 17 January 2019 11:14
mirek wrote on Thu, 17 January 2019 11:07
Thanks, just to be sure it is not missed, please note the test with Win32_IC2....


Good thing you reminded me... I had already forgotten all about it. The testing pace is intensive (as it should) and I had to help a client here in between with their problems...

I get on with it now!

// Tom


This fails too.

// Tom
Re: Strange issue with text in Painter [message #51028 is a reply to message #51026] Thu, 17 January 2019 10:19 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 12149
Registered: November 2005
Ultimate Member
Well, I should have done that in the previous request, but I got idea how to make these .logs better and how to possibly try to catch the error:

HFONT GetWin32Font(Font fnt, int angle)
{
	LTIMING("GetWin32Font");
	static HFontEntry cache[FONTCACHE];
	ONCELOCK {
		for(int i = 0; i < FONTCACHE; i++)
			cache[i].font.Height(-30000);
	}
	HFontEntry be;
	be = cache[0];
	for(int i = 0; i < FONTCACHE; i++) {
		HFontEntry e = cache[i];
		if(i)
			cache[i] = be;
		if(e.font == fnt && e.angle == angle) {
			if(i)
				cache[0] = e;
			LOGFONT lf;
			int ret = GetObject(e.hfont, sizeof(lf), &lf);
			LOG("GetWin32Font found at " << i << " " << fnt << " " << lf.lfFaceName << " " << lf.lfHeight);
			VERIFY(abs(lf.lfHeight) == abs(fnt.GetHeight()));
			return e.hfont;
		}
		be = e;
	}
	LTIMING("GetWin32Font2");
	if(be.hfont)
		DeleteObject(be.hfont);

	LOG("GetWin32Font not found " << fnt);

	be.font = fnt;
	be.angle = angle;
	be.hfont = CreateFont(
		fnt.GetHeight() ? -abs(fnt.GetHeight()) : -12,
		fnt.GetWidth(), angle, angle, fnt.IsBold() ? FW_BOLD : FW_NORMAL,
		fnt.IsItalic(), fnt.IsUnderline(), fnt.IsStrikeout(),
		fnt.GetFace() == Font::SYMBOL ? SYMBOL_CHARSET : DEFAULT_CHARSET,
		fnt.IsTrueTypeOnly() ? OUT_TT_ONLY_PRECIS : OUT_DEFAULT_PRECIS,
		CLIP_DEFAULT_PRECIS,
		fnt.IsNonAntiAliased() ? NONANTIALIASED_QUALITY : DEFAULT_QUALITY,
		DEFAULT_PITCH|FF_DONTCARE,
		fnt.GetFaceName()
	);

	cache[0] = be;
	return be.hfont;
}
Re: Strange issue with text in Painter [message #51029 is a reply to message #51026] Thu, 17 January 2019 10:21 Go to previous messageGo to previous message
Tom1
Messages: 669
Registered: March 2007
Contributor
mirek wrote on Thu, 17 January 2019 11:16
BTW, in the log there seem to be requests for some pretty big fonts, like Arial:325. Are these ok: do you know where they are from?



Yes, they are correct. I start up at relatively large zoom in. (Anyway, I limit the maximum requested font size to 1000.)

// Tom
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