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Home » Community » Coffee corner » upp w/ Ogre3D
upp w/ Ogre3D [message #3782] Sun, 25 June 2006 17:09 Go to next message
qwerty is currently offline  qwerty
Messages: 130
Registered: May 2006
Experienced Member
greetings...

I had successfully made U++ and nice 3D engine www.ogre3d.org working together(with some optional packages) under Fedora Core 5.

Just wanted to tell about...

...bye
Re: upp w/ Ogre3D [message #3784 is a reply to message #3782] Sun, 25 June 2006 19:46 Go to previous messageGo to next message
forlano is currently offline  forlano
Messages: 1182
Registered: March 2006
Location: Italy
Senior Contributor
qwerty wrote on Sun, 25 June 2006 17:09

greetings...

I had successfully made U++ and nice 3D engine www.ogre3d.org working together(with some optional packages) under Fedora Core 5.


Congratulation!
Quote:


Just wanted to tell about...



... only to tell, not to share? Sad

Luigi Smile
Re: upp w/ Ogre3D [message #3865 is a reply to message #3784] Sun, 02 July 2006 20:32 Go to previous message
qwerty is currently offline  qwerty
Messages: 130
Registered: May 2006
Experienced Member
err.... it was so simple Smile, but why not...

all needed tutorials for downloading/instalation under Linux is on the Ogre wiki site, nothing chalenging under FC 5, so for me && upp:

- new upp console app
- update 'lib' and 'include' paths under 'Setup/Building methods...' if needed
- under 'Project/Package Organizer' add 'OgreMain' library for your package
- setup 'Build/Output mode...' to satisfy your needs(shared oblects because of LPGL Ogre licence in my case...)
- use some Ogre example code or write own; beware: Ogre colide with upp names(ConfigFile for ex.), so remember that(I've used Ogre::xxx to simplify...)
- build
- copy needed configuration Ogre files(at least 'plugins.cfg' and 'resources.cfg') to directory, where upp put your executable, and update paths in these(or you can hard code paths in your app - refer to ogre wiki, manual, etc.). All neede files are located in Ogre SDK with approriate Media folder, sources, ready to use example etc...

I've tried other combinations w/ MT, all shared, debug, speed, inmplemented Lua... all works fine so far.

Any questions welcome.

have a nice... life Twisted Evil
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