Home » Community » Coffee corner » upp w/ Ogre3D
upp w/ Ogre3D [message #3782] |
Sun, 25 June 2006 17:09 |
qwerty
Messages: 130 Registered: May 2006
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Experienced Member |
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greetings...
I had successfully made U++ and nice 3D engine www.ogre3d.org working together(with some optional packages) under Fedora Core 5.
Just wanted to tell about...
...bye
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Re: upp w/ Ogre3D [message #3865 is a reply to message #3784] |
Sun, 02 July 2006 20:32 |
qwerty
Messages: 130 Registered: May 2006
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Experienced Member |
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err.... it was so simple , but why not...
all needed tutorials for downloading/instalation under Linux is on the Ogre wiki site, nothing chalenging under FC 5, so for me && upp:
- new upp console app
- update 'lib' and 'include' paths under 'Setup/Building methods...' if needed
- under 'Project/Package Organizer' add 'OgreMain' library for your package
- setup 'Build/Output mode...' to satisfy your needs(shared oblects because of LPGL Ogre licence in my case...)
- use some Ogre example code or write own; beware: Ogre colide with upp names(ConfigFile for ex.), so remember that(I've used Ogre::xxx to simplify...)
- build
- copy needed configuration Ogre files(at least 'plugins.cfg' and 'resources.cfg') to directory, where upp put your executable, and update paths in these(or you can hard code paths in your app - refer to ogre wiki, manual, etc.). All neede files are located in Ogre SDK with approriate Media folder, sources, ready to use example etc...
I've tried other combinations w/ MT, all shared, debug, speed, inmplemented Lua... all works fine so far.
Any questions welcome.
have a nice... life
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