Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Extra libraries, Code snippets, applications etc. » U++ Esc Interpreter, Esc Macros and templates » ESC and Classes...
ESC and Classes... [message #3864] Sun, 02 July 2006 17:03 Go to next message
qwerty is currently offline  qwerty
Messages: 130
Registered: May 2006
Experienced Member
can I bind class membre functions to Esc and work with them?

ANY way is acceptable...
Re: ESC and Classes... [message #3899 is a reply to message #3864] Fri, 07 July 2006 08:07 Go to previous messageGo to next message
qwerty is currently offline  qwerty
Messages: 130
Registered: May 2006
Experienced Member
there was need for fast scripting language and embending into classes. Esc wont satisfy that(for now Wink). Found very effective Lua language(www.lua.org) and Diluculum add-on for embending into classes(on the Lua wiki > AddOns).
This solved every problems....
Re: ESC and Classes... [message #4072 is a reply to message #3864] Wed, 19 July 2006 11:49 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 11843
Registered: November 2005
Ultimate Member
qwerty wrote on Sun, 02 July 2006 11:03

can I bind class membre functions to Esc and work with them?

ANY way is acceptable...



Yes. See ide/LayDes/EscLib.cpp at the end is EscDraw.

However, Esc is not very fast...

Mirek
Re: ESC and Classes... [message #4532 is a reply to message #4072] Mon, 14 August 2006 17:20 Go to previous messageGo to next message
qwerty is currently offline  qwerty
Messages: 130
Registered: May 2006
Experienced Member
I very appreciate this; but my needs of quickness was critical Neutral
Re: ESC and Classes... [message #4804 is a reply to message #4532] Tue, 22 August 2006 18:46 Go to previous messageGo to next message
mirek is currently offline  mirek
Messages: 11843
Registered: November 2005
Ultimate Member
What about adding lua as "plugin"? License seems to be OK....

Mirek
Re: ESC and Classes... [message #11561 is a reply to message #4804] Mon, 17 September 2007 18:05 Go to previous messageGo to next message
mdelfede is currently offline  mdelfede
Messages: 1259
Registered: September 2007
Senior Contributor
Squirrel is not bad too... very similar to C++, with loose types and many bindings already done.
www.squirrel-lang.org

Ciao

Max
Re: ESC and Classes... [message #21969 is a reply to message #4072] Sat, 13 June 2009 01:37 Go to previous messageGo to next message
jeremy_c is currently offline  jeremy_c
Messages: 175
Registered: August 2007
Location: Ohio, USA
Experienced Member
luzr wrote on Wed, 19 July 2006 05:49


Yes. See ide/LayDes/EscLib.cpp at the end is EscDraw.

However, Esc is not very fast...



Has the location of this file changed? I would like to see an example as well.

Esc is not very fast... This message is a bit old, has the speed of Esc changed any?

Jeremy
Re: ESC and Classes... [message #21970 is a reply to message #21969] Sat, 13 June 2009 09:27 Go to previous message
mirek is currently offline  mirek
Messages: 11843
Registered: November 2005
Ultimate Member
[quote title=jeremy_c wrote on Fri, 12 June 2009 19:37]
luzr wrote on Wed, 19 July 2006 05:49


Yes. See ide/LayDes/EscLib.cpp at the end is EscDraw.

However, Esc is not very fast...



Has the location of this file changed? I would like to see an example as well.
[/qoute]

ide/LayDes/laylib.cpp

Quote:


Esc is not very fast... This message is a bit old, has the speed of Esc changed any?



Well, speed is relative. I guess it is fast enough for most scripting operations. I would say it might be a little bit faster than bash, definitely slower than python.

Mirek

Previous Topic: missing lambda
Next Topic: Error "out of operations limit - considered frozen"
Goto Forum:
  


Current Time: Thu Apr 25 04:18:28 CEST 2019

Total time taken to generate the page: 0.01095 seconds