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Home » U++ Library support » U++ Library : Other (not classified elsewhere) » How to detect available OpenGL memory?
How to detect available OpenGL memory? [message #57724] Thu, 02 December 2021 11:57
Tom1
Messages: 1212
Registered: March 2007
Senior Contributor
Hi,

The title says it all: How to detect available OpenGL memory?

I have 32 GB of RAM (most of it free) but my GLCtrl based application panics and runs out of memory somewhere around 256 MB. This happens when creating big OpenGL textures in GLCtrl. Is there a way to cleanly avoid this crash, e.g. by checking available OpenGL memory before allocating more textures?

Best regards,

Tom
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