Home » Developing U++ » Mac OS » MacOS status and M2 question
MacOS status and M2 question [message #59722] |
Thu, 23 March 2023 09:53  |
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mirek
Messages: 14255 Registered: November 2005
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Ultimate Member |
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MacOS compiles again, but still has some problems:
- assist++ with libclang does not work (investigating)
- there is an interesting new issue with Monterey - splitters, when moved to the edge of window, become insensitive as MacOS is using the same area, INSIDE window client, to resize the window.
- would be nice to produce fat binaries
WRT the last point, I am still undecided whether to have 3rd box (M2 mac mini) on my table (well, box is not that much of a problem, 3rd keyboard is. 3 way keyboard switch would be nice....). That said, I believe I could develop fat binaries on what I have, is there anybody with M2 to test them though? Actually, I believe that toolchain produces native code anyway by default, so all you have to test for now is to compile something in current macos U++... (the question to answer here is whether U++ code compiles correctly for M2. It should, it works on Rapsberry PI just fine..)
Mirek
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Re: MacOS status and M2 question [message #59731 is a reply to message #59722] |
Mon, 27 March 2023 15:37   |
Novo
Messages: 1430 Registered: December 2006
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Ultimate Contributor |
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Another option is cross-compilation.
osxcross - Mac OS X cross toolchain for Linux, FreeBSD, OpenBSD and Android.
WHAT CAN BE BUILT WITH IT?
Basically everything you can build on macOS with clang/gcc should build with this cross toolchain as well.
I tried to use it several years back. Had some issues with U++.
IMHO, it makes a lot of sense to make U++ work with osxcross.
Regards,
Novo
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Re: MacOS status and M2 question [message #59732 is a reply to message #59722] |
Mon, 27 March 2023 16:06   |
Novo
Messages: 1430 Registered: December 2006
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Ultimate Contributor |
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A DisplayPort KVM Switch can be handy in your situation. A 4-port one off ebay can cost ~$100.
I used KVM Switches in the past before VMs got popular.
Regards,
Novo
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