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Home » U++ TheIDE » U++ TheIDE: CodeEditor, Assist++, Topic++ » BIG thanks!
BIG thanks! [message #9817] Fri, 01 June 2007 08:04 Go to next message
abductee is currently offline  abductee
Messages: 22
Registered: June 2007
Location: Germany
Promising Member
hi there!

after spending a couple of days looking at all the IDEs available for linux( i recenty switched from Windows...), i have to say...
YOU GUYS ROCK!
theIDE is almost exactly what i wanted. ( you guys even have nearly exact my coding-style )
anyway, i'll compile a list of the improvements that i think can make theIDE an even better IDE.( some are mayor, but most of them are only a few tweaks... ) but, the question i wanna ask first is, can i do them all in one post? some possible improvements are interconnecting with others, so it might be good to do them all at once. or i could put them up at my webpage. so what do you think? ( and yes: i did not want to look stupid at my first posting by breaking some rules or posting in a way that is not appreciated ... )


also, another question: is there any other way than paypal to fund?

cheers,
abductee

p.s.: here is some of the old stuff i did "back in the windows days": http://abductee.untergrund.net/stuff/
Re: BIG thanks! [message #9821 is a reply to message #9817] Fri, 01 June 2007 10:40 Go to previous messageGo to next message
forlano is currently offline  forlano
Messages: 1182
Registered: March 2006
Location: Italy
Senior Contributor
abductee wrote on Fri, 01 June 2007 08:04

hi there!
p.s.: here is some of the old stuff i did "back in the windows days": http://abductee.untergrund.net/stuff/


Hi abductee,

welcome in U++ forum!
I had a look at your screenshots. They are very interesting. Have you used your own 3D engine or used something like Ogre?

Luigi
Re: BIG thanks! [message #9823 is a reply to message #9821] Fri, 01 June 2007 10:50 Go to previous messageGo to next message
abductee is currently offline  abductee
Messages: 22
Registered: June 2007
Location: Germany
Promising Member
nope, thats actually all done from scratch. even the ui-lib is win32-api warpped c++ thingy. you can have a look if you like:
http://abductee.untergrund.net/moleui/moleui.zip
however it is discontiniued, since it's win32 only. this GPL'ed version of the ui only exists because i used it for a joband did not want to sell it. anyway...

so, where shall i put my recomendations? Razz

/abductee
Re: BIG thanks! [message #9826 is a reply to message #9817] Fri, 01 June 2007 11:07 Go to previous messageGo to next message
mr_ped is currently offline  mr_ped
Messages: 825
Registered: November 2005
Location: Czech Republic - Praha
Experienced Contributor
I think you can post it all in one post. Keep in mind the Upp is actively developed by 2-4 people right now, and there are like 20-30 people (like me especially) who just whine in forums about missing features. Very Happy

So IMHO post it here everything, and than if you get someone to do fix something, get that part into individual post to make it a priority.

OTOH if you wait long enough, the IDE surely gets better with every release, and so far more than 50% of my suggestions got trough, so I'm *very* happy about the skills of the core team and about their response.
Re: BIG thanks! [message #9827 is a reply to message #9817] Fri, 01 June 2007 11:08 Go to previous messageGo to next message
mr_ped is currently offline  mr_ped
Messages: 825
Registered: November 2005
Location: Czech Republic - Praha
Experienced Contributor
And there is "U++ TheIDE: Other Features Wishlist and/or Bugs" forum section, which is probably best for your list of wishes.
Re: BIG thanks! [message #9831 is a reply to message #9827] Fri, 01 June 2007 14:46 Go to previous messageGo to next message
waxblood is currently offline  waxblood
Messages: 95
Registered: January 2007
Member
@abductee:

It seems your graphics editor is based on the Werkkzeug model:

http://www.theprodukkt.com/theprodukkt#10

(For those who don't know it, first, BE UTTERLY ASHAMED, second go to see their incredible demos, and, moreover, look at the ridicolous SIZE of their animations - 64KB in most cases:
http://www.theprodukkt.com/demoscene
)

Their technology is wonderful for sure, but they say they won't release their program open source, nor they will port it to Linux, so I was wondering if there it is or there will be something like that in the future even for we penguins...

Looking at your screenshots, I was wondering if you could be the man for such a job - and maybe even with Upp!!!


Ciao,
David

Re: BIG thanks! [message #9844 is a reply to message #9831] Sat, 02 June 2007 09:49 Go to previous messageGo to next message
waxblood is currently offline  waxblood
Messages: 95
Registered: January 2007
Member
I've just read one article about procedural textures at blender.org and found this. It seems promising, I'll check it out:

http://www.fxgen.org/

http://sourceforge.net/project/screenshots.php?group_id=1892 84
Re: BIG thanks! [message #9847 is a reply to message #9831] Sat, 02 June 2007 19:31 Go to previous messageGo to next message
abductee is currently offline  abductee
Messages: 22
Registered: June 2007
Location: Germany
Promising Member
actually, porting rendermole(the tool) to linux is part of the plan Smile
however, the expected early frustration factor is still very high.
i have been using visual assist for like ... lots of years now, then switched to linux. lots of unported never released stuff to work on left. Smile

/abductee
Re: BIG thanks! [message #9852 is a reply to message #9847] Sun, 03 June 2007 18:18 Go to previous message
waxblood is currently offline  waxblood
Messages: 95
Registered: January 2007
Member
Who did abduct you? The aliens? CIA ?

the penguins? Smile
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