U++ framework
Do not panic. Ask here before giving up.

Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » How (... if ) .SetAlpha(byte alpha) works?
How (... if ) .SetAlpha(byte alpha) works? [message #950] Thu, 09 February 2006 22:21 Go to next message
fudadmin is currently offline  fudadmin
Messages: 1321
Registered: November 2005
Location: Kaunas, Lithuania
Ultimate Contributor
Administrator
What .SetAlpha(byte alpha) supposed to do? And how make it work?
Re: How (... if ) .SetAlpha(byte alpha) works? [message #951 is a reply to message #950] Thu, 09 February 2006 22:50 Go to previous message
mirek is currently offline  mirek
Messages: 14290
Registered: November 2005
Ultimate Member
Well, SetAlpha is kind of hack that allows using Win32 alpha blended windows (but only top-level windows!).

Just SetAlpha(0..255) to change window transparency. Current use is for menu or tooltip visual effects (see CtrlLiv/CtrlUtil line 9).

Mirek
Previous Topic: BackPaint question
Next Topic: outlined text rendering [FEATURE REQUEST]- [WORKAROUND]
Goto Forum:
  


Current Time: Sun Apr 26 22:49:56 GMT+2 2026

Total time taken to generate the page: 0.00397 seconds