Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » outlined text rendering [FEATURE REQUEST]- [WORKAROUND]
outlined text rendering [FEATURE REQUEST]- [WORKAROUND] [message #957] Fri, 10 February 2006 00:19 Go to next message
hojtsy is currently offline  hojtsy
Messages: 241
Registered: January 2006
Location: Budapest, Hungary
Experienced Member
When rendering text on inhomogenous background I think that maximum readability could be achieved by drawing a thin white outline around the black text characters. How hard would it be to add this feature to the library?

[Updated on: Mon, 01 May 2006 15:15] by Moderator

Report message to a moderator

Re: outlined text rendering [message #959 is a reply to message #957] Fri, 10 February 2006 07:29 Go to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
This is not supported by Win32 or X11.

However, you can quite easy get the effect yourself, just draw the text 5 times (draw it with offsets (-1, 0)(1, 0)(0, 1)(0, -1) in white, then at (0, 0) in black)Smile Draw implementation would be no different...

Mirek
Previous Topic: How (... if ) .SetAlpha(byte alpha) works?
Next Topic: where is the ImageDraw::DrawPixel ?
Goto Forum:
  


Current Time: Fri Mar 29 11:02:18 CET 2024

Total time taken to generate the page: 0.01441 seconds