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Home » U++ Library support » U++ MT-multithreading and servers » Socket IsError() method use
Socket IsError() method use [message #14085] Sat, 09 February 2008 22:25
captainc is currently offline  captainc
Messages: 278
Registered: December 2006
Location: New Jersey, USA
Experienced Member
Why does the IsError() method cause crashes during most socket connection states? When am I able to use the IsError method? I have previously put it after a ClientSocket() function call and get the same results (crash).

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