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Home » U++ TheIDE » U++ TheIDE: Compiling, Linking, Debugging of your packages » using debugger and assert
using debugger and assert [message #18632] Mon, 13 October 2008 15:13 Go to next message
TeCNoYoTTa is currently offline  TeCNoYoTTa
Messages: 138
Registered: July 2008
Location: Egypt
Experienced Member

hello

in VS i can know what line in my code called runtime error or may bey called assert

how can i know the line that called assert in my code ( not in included code)

thx in advance
Re: using debugger and assert [message #18633 is a reply to message #18632] Mon, 13 October 2008 16:28 Go to previous messageGo to next message
captainc is currently offline  captainc
Messages: 278
Registered: December 2006
Location: New Jersey, USA
Experienced Member
If you didn't call it, it was probably called using one of the U++ containers. I would insert a breakpoint at places like Vector Add()/Remove()/etc methods.

Is this what you mean? That you get taken to files like Vcont.h instead of your source file?
Re: using debugger and assert [message #18634 is a reply to message #18633] Mon, 13 October 2008 16:31 Go to previous messageGo to next message
TeCNoYoTTa is currently offline  TeCNoYoTTa
Messages: 138
Registered: July 2008
Location: Egypt
Experienced Member

yes that what i mean

i want to know the function in my source code that called the assert in other file ( like Vcont.h)
Re: using debugger and assert [message #18635 is a reply to message #18634] Mon, 13 October 2008 17:03 Go to previous message
mrjt is currently offline  mrjt
Messages: 705
Registered: March 2007
Location: London
Contributor
Can't you just follow the call stack up to your application code?
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