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Home » U++ Library support » U++ MT-multithreading and servers » GLCtrl and multithreading
GLCtrl and multithreading [message #28922] Mon, 27 September 2010 13:38
281264 is currently offline  281264
Messages: 269
Registered: June 2010
Location: Spain
Experienced Member
Hi,

I wonder whether it would be possible to use GLCtrl with several threads. What I seek is to direct the GLPaint repeated function call to a dedicated thread, separated from the main application message loop. I do not know whether the present GLCtrl design is doing this or not.

Any thought?

Cheers,

Javier
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