Home » Extra libraries, Code snippets, applications etc. » Applications created with U++ » How does Ultimate Player do that? 
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			| Re: How does Ultimate Player do that? [message #2589 is a reply to message #2584] | 
			Tue, 18 April 2006 09:41    | 
		 
		
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		| kevinle10@gmail.com wrote on Tue, 18 April 2006 00:46 |   I like very much the way Ultimate Player looks.   
 
1. The button shows the orange border when the mouse enters the area occupied by the button.  Looks very XP. 
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This is the standard behaviour of U++ buttons (if xp style is set)   (so thanks go to Mirek!) (btw. native readers! should be thanks go to or goes to??) 
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2. Same thing with the header column in the ArrayCtrl.  The column header color also is nice. 
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It is not ArrayCtrl   (but it's not a big problem to add shaded header to arrayctrl) 
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At a minimum, I'd like to know how much work did Player's author put into implementing that feature, so I can make my assessment. 
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If you're talking only about those colors and header highlighting the answer is 15 minutes. 
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Of course, if Player's author wants to share the code snippet, then I really appreciate. 
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Not a problem, I wanted to share the sources to give pepole more advanced examples of that what can be done in upp. 
I think I just put the sources into uppbox as they are now (I have problems with getting version 1.1 done (there are always new features (bugs  ) to add...)) 
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Nice work to Ultimate Player.    
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Thanks! (but it was easy with upp (really, I would never try to do it with mfc or vcl..)) 
		
		
		
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