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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » OpenGL and continous animation
OpenGL and continous animation [message #14384] Sun, 24 February 2008 19:25 Go to previous message
forlano is currently offline  forlano
Messages: 1185
Registered: March 2006
Location: Italy
Senior Contributor
Hello,

I found http://nehe.gamedev.net where there are nice tutorials covering OpenGL. I followed the first tutorials and I used as skeleton the package refence/OpenGL. All the code of the tutorial finish in GLPaint() method and everything works perfectly.

What I would like to have now is the automatic animation of the picture without to drive it with the mouse done via
	
virtual void MouseMove(Point p, dword) {
		point = p;
		Refresh();
	}


It should be very easy but I am facing problem.
For example I added the callback LeftDown and the method Rotate() that change some parameter of the figure but nothing change in the screen when I leftclick
	virtual void LeftDown(Point p, dword) {
		Rotate();
	}

	void Rotate( ) 
	{ for(int i=1;i<=1000000;i++) {
	 	 rtri+=0.2f; //it is used in GlPaint
	   	 Refresh();
	  }
	}

Instead MouseMove() works fine. What am I missing? Embarassed
(tell me if a testcase is needed although refence/OpenGL with an automatic animation would be ok)

Luigi
 
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