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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » openGL and texture
openGL and texture [message #14414] Mon, 25 February 2008 21:32 Go to previous message
forlano is currently offline  forlano
Messages: 1105
Registered: March 2006
Location: Italy
Experienced Contributor
Hello,

openGL is really a great fun!
The next step is to add a texture to the solid as explained here http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=06
Unfortunately they used some unknown (to me) structure AUX_RGBImageRec *LoadBMP(char *Filename) to store image and I cannot find an equivalent U++ method to follow the tutorial.
So please let me ask you if there is around a test case that show how to add a texture using our lovely U++ method.
Many thanks in advance.

Luigi

PS: I would like to get the basis of openGL and then add some physics to simulate the motion of charged particles in an electromagnetic field. What I saw around are only weird bidimensional examples. Adding the third dimension should be more appealing for students.
 
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