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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » [GLCtrl] Adding an Initilisation function to GLPaint
Re: [GLCtrl] Adding an Initilisation function to GLPaint [message #53124 is a reply to message #53115] Wed, 04 March 2020 13:06 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
I think the problem is that context is created but not associated with current thread.

Try with ExecuteGL method...

That said, doing this in GLPaint actually seems fine to me.

Mirek
 
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