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Home » U++ Library support » Archive » DrawData and StoreImageAsString, how?
Re: DrawData and StoreImageAsString, how? [message #3672 is a reply to message #3670] Mon, 12 June 2006 15:32 Go to previous messageGo to previous message
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But we were talking about what hardware can recognize and what (in what format) is pumped to it. I'm not going to keep aggImg as bitmaps. I'm generating them "on the fly" - when required and to which device. How printers recognize packed RLE string?
 
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