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Re: drag & drop [message #8122 is a reply to message #8119] |
Sun, 11 February 2007 09:47 |
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mirek
Messages: 13975 Registered: November 2005
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Ultimate Member |
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Thanks. Really not that complicated, is it? (What IS complicated is to support all variants, including OLE D&D, in-application D&D, X11 D&D etc....)
BTW, according to "U++ programming paradigm", I do not quite like this part:
mobilehunter wrote on Sat, 10 February 2007 18:46 | just testing with codes pieces from TCtrllib directrory.
drag qtf file and the richeditor will open it.
TestDragDrop::TestDragDrop()
{
Add(editor.SizePos());
editor.SetFocus();
Open();
HWND hwnd = GetHWND();
DragAcceptFiles(hwnd,true);
}
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Opening dialog in constructor is "bad practice" (of course, it works as expected and in experimental code it is OK).
Anyway, notice quite useful methods in Ctrl::
virtual void NcCreate(HWND hwnd);
virtual void NcDestroy();
virtual void PreDestroy();
Mirek
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