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Home » Developing U++ » Mac OS » Porting (Mac OS X) and "reference application" idea
Re: Porting (Mac OS X) and "reference application" idea [message #33173 is a reply to message #33171] Wed, 13 July 2011 08:14 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
daveremba wrote on Tue, 12 July 2011 18:15


3) Objective-C++ approach - develop in Xcode
implement low level drawing, window, and
event code using Obj-C calls into MacOS (probably low level
Cocoa calls) hooked into SystemDraw
and other UPP libs.
(probably the most work, but maybe the
best visual result, and flexible towards
more compatbility with Apple in the future).





Well, my intention actually was:

Objective-C/C++ approach - develop in TheIDE (X11).

So the steps are: Get TheIDE running in X11, investigate what is needed to be done to TheIDE build process to achieve _minimal_ cocoa application support, then use TheIDE to develop Cocoa based backend. Obiouslu, it is not important for macosx11 theide to look and feel native...

Of course, I can imagine that before we have Cocoa building X11 theide, somebody else can use xcode to start develop SystemDraw.

But I guess having theide is essential, as we need package/assembly system to do any reasonable development with U++ sources.

(That said, my immediate next plan after rainbow is "true" umake, one not requiring GUI to build apps, but that is another matter).

[Updated on: Wed, 13 July 2011 08:15]

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