Home » U++ Library support » TreeCtrl » Two problems (1 serious) with TreeCtrl
Two problems (1 serious) with TreeCtrl [message #9574] |
Thu, 17 May 2007 19:07 |
mrjt
Messages: 705 Registered: March 2007 Location: London
|
Contributor |
|
|
The first is just annoying, the second is more important:
1) Nodes can be selected (and still trigger WhenSel) when canselect is false. My suggested fix:
void TreeCtrl::SetCursorLine(int i, bool sc)
{
if(nocursor)
return;
if(i != cursor) {
i = minmax(i, 0, line.GetCount() - 1);
if(i < 0) return;
Item& m = item[line[i].itemi];
if (!m.canselect) return; <<= This line added by me
if(sc)
sb.ScrollIntoY(line[i].y, m.GetSize().cy);
RefreshLine(cursor);
cursor = i;
RefreshLine(cursor);
if(m.ctrl && m.ctrl->SetWantFocus())
return;
WhenCursor();
WhenSel();
}
}
2) Opening/closing nodes causes WhenSel to be triggered, which is correct under some conditions but it will be triggered even when the selection doesn't actually change.
What makes this problem worse is that WhenSel is called from SyncTree, which is called by Paint. If you have code that causes a call to Ctrl::WindowProc (say PromptOK) int your WhenCursor or WhenSel callbacks this will trigger the
macro and presumably crash a non-debug build.
Sorry, I don't have time to post a test case now, but I'll do one in the morning.
James
|
|
|
Goto Forum:
Current Time: Tue Apr 23 17:40:00 CEST 2024
Total time taken to generate the page: 0.03180 seconds
|