mrjt Messages: 705 Registered: March 2007 Location: London
Contributor
Okay, I see how I can use GetClloffCount to record the stack depth and then trim it to the same level when I'm done, but I'm not sure why all this stack manipulation should be necessary for something so simple. What I realy want is something like the ModelView matrix stack in in OpenGL.
The following methods would do exactly what I want:
Win32: