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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » openGL and texture
Re: openGL and texture [message #14440 is a reply to message #14439] Tue, 26 February 2008 18:43 Go to previous messageGo to previous message
mrjt is currently offline  mrjt
Messages: 705
Registered: March 2007
Location: London
Contributor
AGH! The dreaded white cube!

I assume you are using Linux. After modifying it for the Windows version of GLCtrl (why aren't they the same?) it works fine, so I can't really help.

My best guess would be that it's something to do with the Linux GLCtrl though, if the byte swapping wasn't working properly you'd still see expect to see a texture, just with the wrong colors.

[Updated on: Tue, 26 February 2008 18:45]

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