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Home » U++ Library support » ArrayCtrl, HeaderCtrl & GridCtrl » Some petitions for GridCtrl
Re: Some petitions for GridCtrl [message #27232 is a reply to message #27197] Tue, 06 July 2010 20:37 Go to previous messageGo to previous message
koldo is currently offline  koldo
Messages: 3356
Registered: August 2008
Senior Veteran
unodgs wrote on Thu, 01 July 2010 14:35

koldo wrote on Tue, 29 June 2010 05:11

Hello Uno

I have some petitions to be implemented in GridCtrl.
If they are already implemented please tell me how to do it:

1. A kind of FindColumn function
Giving a column name, it returns its column index.
It could be like this:

int GridCtrl_FindColumn(GridCtrl &grid, String &colName) {
	for (int i = 0; i < grid.GetColumnCount(); ++i) {
		if (grid.GetColumnName(i) == colName)
			return i;
	}
	return -1;
}



There is only FindCol(int id). I've never needed searching by column name that's why such method doesn't exist Smile
Quote:


2. Copy to Clipboard including column names row
At least an option to let this copy to clipboard behavior.
This way when copying a grid to an spreadsheet the column names would appear.


I will modify SetClipboard method to do that
Quote:


3. A kind of ReadCol function
A function to read a column (or part of it)
It could be like this:

Vector<Value> ReadCol(GridCtrl& grid, int col, int begin, int end) 
{
	if (begin < 0 || end >= grid.GetRowCount() || col < 0 || col >= grid.GetColumnCount())
		throw Exc(t_("Wrong param. in ReadCol"));
	
	Vector<Value> v;
	
	for(int i = begin; i <= end; i++)
		v.Add(grid(i, col));
	return v;
}



There's only ReadRow. I agree having ReadCol would be useful too
Quote:


4. A kind of GetGridData/SetGridData functions
Some functions to set GridCtrl data to a Vector<Vector<Value> > and the opposite.
They could be like this:

Vector<Vector<Value> > GetGridData(GridCtrl& grid) {
	Vector<Vector<Value> > data;
	
	for (int row = 0; row < grid.GetRowCount()+1; ++row) 
		data.Add(grid.ReadRow(row));
	
	return data;
}
void SetGridData(GridCtrl& grid, Vector<Vector<Value> > &data) {
	grid.Clear(true);
	if (!data.IsEmpty()) { 
		int nrow = data.GetCount();
		int ncol = data[0].GetCount();
		for (int col = 0; col < data[0].GetCount(); ++col) 
			grid.AddColumn(data[0][col]);
		grid.SetRowCount(data.GetCount()-1);
		for (int row = 0; row < grid.GetRowCount(); ++row) 
			for (int col = 0; col < grid.GetColumnCount(); ++col) 
				grid(row, col) = data[row+1][col];
	}
}



I'm not sure if these methods should be part of grid api. I'll think about that.
Quote:


5. Xmlize
A simple implementation could be like this
template <> void Xmlize(XmlIO xml, GridCtrl& r) {
	Vector<Vector<Value> > data;
	
	if(xml.IsLoading()) {
		xml("data", data);
		SetGridData(r, data);
	} else {
		data = GetGridData(r);
		xml("data", data);
	}
}


Yes, easy loading/saving from/to xml would be nice.

I'll try to add most of requested functionality in a few days.



Thank you Smile


Best regards
IƱaki
 
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