Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Loading 16 bits per channel Tiff files
Loading 16 bits per channel Tiff files [message #30464] |
Sun, 02 January 2011 20:13 |
TimCoventry
Messages: 2 Registered: January 2011
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Junior Member |
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Hi All,
Is there a way to load a 16 bits per colour channel Tiff file so that the full 16 bits can be accessed? Using StreamRaster::LoadFileAny loads the file but the returned Image is only 8 bits per colour channel.
Thank you.
Regards,
Tim
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