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Home » U++ Library support » Archive » AGG and Upp Draw integration...
Re: AGG and Upp Draw integration... [message #3243 is a reply to message #2458] Mon, 15 May 2006 22:33 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Ok, so "rendering buffer" == "ImageBuffer" Wink

Anyway, not exactly hard thing to do, but lot of lines will be needed to provide "drawing recording" code... (basically, in one of modes, all drawing operations will have instead performed be stored into String to be drawn by DrawData later, after possible rescaling).

Mirek
 
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