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Home » U++ Library support » Archive » AGG and Upp Draw integration...
Re: AGG and Upp Draw integration... [message #3616 is a reply to message #3613] Wed, 07 June 2006 13:17 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
fudadmin wrote on Tue, 06 June 2006 21:46

I have got agg working to upp ImageBuffer. That means, I guess (I haven't tested all the examples), it is possible to use all power of agg with Ultimate++!



Is it possible to upload it to uppbox? (I hope you have now adapted AGG as package...) With example?

Quote:


One interesting thing that if I use one more separate buffer (not ImageBuffer directly atached to agg::rendering_buffer) with memset and then memcpy it to ImageBuffer, animation looks significantly better (less shearing) in my eyes... Any ideas why? (I tried to slow down things with GuiSleep but that doesn't help...)



Hard to say what is happening based on such short description...

Quote:


The second thing is that if to adapt more things from upp to agg then 2/3 of agg would be possible to throw away... Smile New Image and things are superb!
The third thing, I can't believe my eyes but it looks that it's possible to have even 1/256 pixel accuracy (at least visual) only with upp! E.g. during my experiments I've made a smooth horizontal line going from 1 pixel to 2 pixels width (256 length)...



I am a bit confused about above statements. Well, new U++ Image is good improvement, however, what is so important about AGG is vector drawing - and there is nothing new in U++ in this area (actually, some less often used functions are still unimplemented).

What do you mean by drawing line with 1/256 pixel accuracy? Have you implemented your own drawing routines that work on ImageBuffer?

Mirek
 
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