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Home » U++ Library support » Archive » AGG and Upp Draw integration...
Re: AGG and Upp Draw integration... [message #3621 is a reply to message #3613] Wed, 07 June 2006 19:28 Go to previous messageGo to previous message
forlano is currently offline  forlano
Messages: 1185
Registered: March 2006
Location: Italy
Senior Contributor
fudadmin wrote on Wed, 07 June 2006 03:46

I have got agg working to upp ImageBuffer. That means, I guess (I haven't tested all the examples), it is possible to use all power of agg with Ultimate++!
One interesting thing that if I use one more separate buffer (not ImageBuffer directly atached to agg::rendering_buffer) with memset and then memcpy it to ImageBuffer, animation looks significantly better (less shearing) in my eyes... Any ideas why? (I tried to slow down things with GuiSleep but that doesn't help...)

P.S. Some more thoughts...
The second thing is that if to adapt more things from upp to agg then 2/3 of agg would be possible to throw away... Smile New Image and things are superb!
The third thing, I can't believe my eyes but it looks that it's possible to have even 1/256 pixel accuracy (at least visual) only with upp! E.g. during my experiments I've made a smooth horizontal line going from 1 pixel to 2 pixels width (256 length)...



I've not really understood what it is happening with the new upp Draw routine. But after your post I was on the AGG site and remained impressed by its capability and quality. So if AGG is being to be integrated in upp++ I think a new era will begin. Please post as soon as possibile your new achievement Smile

Luigi
 
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