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*.brc files and x64 linking problem [message #33066] Tue, 05 July 2011 21:08 Go to previous message
unodgs is currently offline  unodgs
Messages: 1367
Registered: November 2005
Location: Poland
Ultimate Contributor

I guess this question goes to Thomas Smile. I found using brc files very handy and everything works flawlessly in 32 bit mode. In 64b mode visual c++ produces following error:
Shaders$brc.obj : fatal error LNK1112: module machine type 'X86' conflicts with target machine type 'x64'
Could that be fixed?
 
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