Home » U++ Library support » U++ Callbacks and Timers » Feature request: Synchronized timers?
Feature request: Synchronized timers? [message #36137] |
Thu, 03 May 2012 08:29 |
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Hi,
I'm making a touch screen user interface for displaying information received by ModbusTCP. One part of this is showing alarms as flashing indicators, like ctrl's where I toggle the face color on a timer callback.
If more alarms is active at the same time, I would like them to flash "in sync".
In CtrlTimer, the lowest accessible function is SetTimerCallback, which only takes a delay parameter, I would like an overloaded function which also takes an initial delay parameter, so I could use a modulo of the GetTimeClick() as initial time value.
Current function:
void SetTimeCallback(int delay_ms, Callback cb, void *id) {
Mutex::Lock __(sTimerLock);
ASSERT(abs(delay_ms) < 0x40000000);
LLOG("SetTimeCallback " << delay_ms << " " << id);
sTimeCallback(GetTickCount() + abs(delay_ms), delay_ms, cb, id);
}
I simply wish for something like:
void SetTimeCallback(int initial_delay_ms, int delay_ms, Callback cb, void *id) {
Mutex::Lock __(sTimerLock);
ASSERT(abs(delay_ms) < 0x40000000);
LLOG("SetTimeCallback " << delay_ms << " " << id);
sTimeCallback(initial_delay_ms, delay_ms, cb, id);
}
Or should I do it in a completely different way?
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