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Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » Draw/Paint speed slow
Re: Draw/Paint speed slow [message #39127 is a reply to message #39126] Sun, 17 February 2013 10:38 Go to previous messageGo to previous message
deep is currently offline  deep
Messages: 263
Registered: July 2011
Location: Bangalore
Experienced Member
Quote:

Not sure, but perhaps draw it twice with different winding rule?


What is 'Winding rule'?

When I use fill sw.Fill(Blue()) it fills the total shape to outer boundary.

This is a single closed curve intersecting to self multiple times. Is there any way to find bounding curve and fill color like mspaint does.



Warm Regards

Deepak
 
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