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Re: Port of U++ core to windows library publishing [message #43279 is a reply to message #43265] |
Sun, 22 June 2014 16:24 |
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mirek
Messages: 13975 Registered: November 2005
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Ultimate Member |
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hans wrote on Wed, 18 June 2014 20:55Hi,
I have developed over the years a port of the U++ core as windows only library.
The name of the library is UPPW.
Rationale is I have only develop for windows and have a thin class library for GUI too which I also want to publish. And NTL is fun!
Now I think to make the port public.
The port consists of only the U++ core (without TCP/HTTP...) with some changes in the String and Stream classes. No IDE, no GUI, nothing else.
Pros would be U++ would be known on larger audience, and more people with multi-platform demands would know about it. Fixes for bugs found in the port could flow back to U++.
What do others, especially the active U++ developers, think?
Well, spending most of my professional time developing in U++/Win32, I might be a bit curious what is advantage of Win32 U++ Core over Multiplatform U++ Core...
But I believe that the point is to ditch theide and just use Visual Studio, am I correct?
As such, it is a good effort. I would perhaps suggest to think about making the "export" of normal U++ Core to UPPW somewhat automatic, perhaps add some #ifdefs into Core so that trunk sources can be used.
Thin GUI library is also sounds interesting.
Mirek
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