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Home » Community » Coffee corner » How would you design a good copy/move semantics system?
Re: How would you design a good copy/move semantics system? [message #44049 is a reply to message #44023] Thu, 18 December 2014 12:55 Go to previous messageGo to previous message
cbpporter is currently offline  cbpporter
Messages: 1401
Registered: September 2007
Ultimate Contributor
What I'm mostly interested in is what are the rules for guaranteeing a maximum invocation of move constructors in implicit situations, like when assigning or returning values.

U++ chose to have default copy to be move for this reason, right?
 
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