CtrlMapper
Using CtrlMapper to edit C++ structure in dialog
main.cpp
#include <CtrlLib/CtrlLib.h>
using namespace Upp;
#define LAYOUTFILE <CtrlMapper/CtrlMapper.lay>
#include <CtrlCore/lay.h>
struct MyStruct {
String text;
bool option;
};
struct MyDlg : WithMyDlgLayout<TopWindow> {
typedef MyDlg CLASSNAME;
void Map(CtrlMapper& m, MyStruct& s);
MyDlg();
};
MyDlg::MyDlg()
{
CtrlLayoutOK(*this, "My Dialog");
}
void MyDlg::Map(CtrlMapper& m, MyStruct& s)
{
m
(text, s.text)
(option, s.option)
;
}
GUI_APP_MAIN
{
MyStruct data;
data.text = "Some text";
data.option = true;
MyDlg dlg;
dlg.Map(CtrlMapper().ToCtrls(), data);
if(dlg.Run() == IDOK)
dlg.Map(CtrlMapper().ToValues(), data);
PromptOK(String() << "text: [* \1" << data.text << "\1]&"
<< "option: [* " << data.option);
}
CtrlMapper.lay
LAYOUT(MyDlgLayout, 200, 88)
ITEM(Label, dv___0, SetLabel(t_("Text")).LeftPosZ(8, 32).TopPosZ(8, 19))
ITEM(EditString, text, LeftPosZ(44, 152).TopPosZ(8, 19))
ITEM(Option, option, SetLabel(t_("Option")).LeftPosZ(44, 108).TopPosZ(36, 15))
ITEM(Button, ok, SetLabel(t_("OK")).LeftPosZ(132, 64).TopPosZ(60, 24))
END_LAYOUT
CtrlRetriever.lay
LAYOUT(CtrlRetrieverLayout, 200, 88)
ITEM(Label, dv___0, SetLabel(t_("Text")).LeftPosZ(8, 32).TopPosZ(8, 19))
ITEM(EditString, text, LeftPosZ(44, 152).TopPosZ(8, 19))
ITEM(Option, option, SetLabel(t_("Option")).LeftPosZ(44, 108).TopPosZ(36, 15))
ITEM(Button, ok, SetLabel(t_("OK")).LeftPosZ(132, 64).TopPosZ(60, 24))
END_LAYOUT
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