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Home » Developing U++ » U++ Developers corner » let's discuss new Draw principles and problems...
Re: let's discuss new Draw principles and problems... [message #1003 is a reply to message #1002] Mon, 13 February 2006 13:35 Go to previous messageGo to previous message
jadeite is currently offline  jadeite
Messages: 42
Registered: January 2006
Member
Firts, for those of us that are new, can you say -

- Is the 'new' Draw already implemented in current stable download, or is it only in uvs2/cvs?

- What is in the new Draw that is different from before?


What I would like:
- Fast, with anti-aliasing

- AGG support. Not necessarily as default, but optional. This is the way VCF does it. One line of code, and all of a sudden you are using AGG rendering for strokes and fills. It really is as simple as that. Nice for anti-aliasing, dashing, etc.

- Alpha blending/transparency in view area.

[Updated on: Mon, 13 February 2006 13:40]

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