Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » AGG
Re: AGG [message #10145 is a reply to message #10143] Fri, 22 June 2007 04:48 Go to previous messageGo to previous message
fudadmin is currently offline  fudadmin
Messages: 1321
Registered: November 2005
Location: Kaunas, Lithuania
Ultimate Contributor
Administrator
...this is a testcase for upp_agg_svg...
Sorry, it's old and messy - I was trying xml parsing with upp before uncovered upp Xml capabilities (or maybe they didn't exist at that time...) but it works and shows the potential.

SvgView::Paint(Draw& w) - could give you some ideas to experiment with different aspects of agg connection to upp.
ImagBuffer::Rectangalize(Draw& w, bool norect) is the main thing, IMHO, to sort out Mirek's mentioned printing problem:
it finds mono-color rectangles and can be used to send DrawRect to printer instead of pixels. (it might not in this example but I had tested printing, too)
Ok, I might be back... Smile
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon13.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Linux theide idle from vnc
Next Topic: What (or if) format of video buffer would be needed for video support?
Goto Forum:
  


Current Time: Fri Jun 20 19:59:22 CEST 2025

Total time taken to generate the page: 0.02633 seconds