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Home » Developing U++ » U++ Developers corner » let's discuss new Draw principles and problems...
Re: let's discuss new Draw principles and problems... [message #1024 is a reply to message #1023] Tue, 14 February 2006 11:54 Go to previous messageGo to previous message
fudadmin is currently offline  fudadmin
Messages: 1321
Registered: November 2005
Location: Kaunas, Lithuania
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Let's talk RGBA problem.
What do we need for RGBA exactly? Can we split this RGBA problem into 2 parts:
1 Part. Load, save, convert - format problems and manipulations in memory. (We need functions for them). What else?

2 Part. Display - "pumping" problems? But, AFAIK, 4 bytes is even better than 3 bytes for pumping. And let's say we can forget about hardware acceleration because as your tests show and materials on the net - there's no real advantage of it for 2D.What else?
 
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