Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » How to Draw into an existing image(buffer) ?
Re: How to Draw into an existing image(buffer) ? [message #10509 is a reply to message #10508] Fri, 13 July 2007 08:55 Go to previous message
mirek is currently offline  mirek
Messages: 14267
Registered: November 2005
Ultimate Member
Well, to say it straight, ImageDraw is sort of cheap solution for cases when you need to use host platform GUI to draw something. OTOH, in straight Win32 or X11, you have exactly the same option (draw bitmaps using GPU).

Full software rendering for U++ is a subject of research. You might try Aris's AGG plugin (see Technology lab).

BTW, speed-wise, it does not have to be so bad. I have just finished project that does a lot of supersampling using ImageDraw and Rescale and with some more tricks (like intense use of Image cache...) things seem to be OK even on 2-3 years old HW.

Mirek

[Updated on: Fri, 13 July 2007 08:57]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Previous Topic: how to paint a LineEdit? how to create a small image?
Next Topic: Correct buffering technique?
Goto Forum:
  


Current Time: Tue Aug 26 18:54:30 CEST 2025

Total time taken to generate the page: 0.05494 seconds