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Home » Developing U++ » U++ Developers corner » What libraries would be needed/recommended for multimedia in U++?
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Re: What libraries would be needed/recommended for multimedia in U++? [message #10703 is a reply to message #10700] |
Mon, 23 July 2007 18:15   |
waxblood
Messages: 95 Registered: January 2007
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fudadmin wrote on Mon, 23 July 2007 11:56 | But, would you recommend ogre3d if someone want to write a video player
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Let's say I would definitely recommend Ogre3D to someone willing to develop visual (3D) effects for some audio player. 2D filters are also good. Ogre3D is just a 3D engine, so in fact I was just proposing it as a visualization library for 3D stuff (GLCtrl doesn't offer many 3D magics...). I've learned just today it can be used to display videos in Windows and only Theora in Linux (but I can't say how well).
Anyway, the future is 3D. At some point, U++ will target some 3D rendering library, and we will have opengl boxes for buttons.
Besides, graphics cards just nowadays are *very* powerful, so even if using HW accelerated functions you don't have the absolute precision of a software library like AGG now, maybe you will have it in the near future.
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1. Why ogre3d is not part of?==> "Xiph.Org is a collection of open source, multimedia-related projects."
http://xiph.org/about/
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it seems there they talk only about Ogg Vorbis/Theora stuff... not 3D for sure.
David
[Updated on: Mon, 23 July 2007 18:33] Report message to a moderator
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Re: What libraries would be needed/recommended for multimedia in U++? [message #10706 is a reply to message #10704] |
Mon, 23 July 2007 23:13   |
waxblood
Messages: 95 Registered: January 2007
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fudadmin wrote on Mon, 23 July 2007 18:48 |
waxblood wrote on Mon, 23 July 2007 17:15 |
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Anyway, the future is 3D. At some point, U++ will target some 3D rendering library, and we will have opengl boxes for buttons.
...
David
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is 3D rendering==multimedia?
edit:
Does windows media player deal with 3D buttons?
Edit2:
Is windows media player main purpose to deal with 3D buttons?
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well, strictly speaking, obviously not, but I was thinking about this (you wanted a fine video player for Linux, didn't you?):
http://elisa.fluendo.com/
and, for sure, this is not Windows Media Player, it's what it SHOULD be 
3D means also translucency effects, 2d filters, etc... all kind of things you normally find in Flash sites with fancy video players... it's just a way to 'incorporate' multimedia while taking advantage of hardware accelerated graphics.
If on Linux forums discussion about Compiz/Beryl is all the rage there must be some some reason.
David
[Updated on: Mon, 23 July 2007 23:34] Report message to a moderator
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Re: What libraries would be needed/recommended for multimedia in U++? [message #10715 is a reply to message #10714] |
Tue, 24 July 2007 11:37   |
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FFMpeg seems to be the best media library. It is used by many apps and codecs (like ffdshow). It handles almost all media streams and it's cross-platfom. I'm trying to use it in UltimatePlayer 2.0. However there is one problem: it dosn't support visual c++ compiler as it uses gcc assembler syntax. So the library must be precompiled both in gcc and visual formats and then attached to the upp. This implicates two next problems There must be a maintainer who take care of building the library and the size of upp package as a whole.
Another problem is upp's c++ wrapper. It is definetly a must if we're trying to encourage others to use it.
That's my opinion.
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