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Home » Community » Coffee corner » U++ public image - please read and discuss...
Re: U++ public image - please read and discuss... [message #1213 is a reply to message #1158] Thu, 23 February 2006 19:01 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
hojtsy wrote on Tue, 21 February 2006 11:17

I see these issues as the main obstacles for U++:


I tried looking around the web for U++ related discussions. There are very few. I added a few lines to the wxWidgets wiki, mentioning some factual errors in their comparison to U++. http://www.wxwidgets.org/wiki/index.php/WxWidgets_Compared_T o_Other_Toolkits#wxWidgets_compared_to_Ultimate.2B.2B
Quote:

wxWidgets compared to Ultimate++
* Ultimate++ only supports Windows and Linux, not MacOS
* The comparision on http://upp.sourceforge.net/www$vswx$en-us.html isn't really fair. The (very old) wxWidgets sample they took is well-commented and well-structured to show the reader how to design a wxWidgets application. Their implementation is uncommented and doesn't even behave the same. Also, a small example like that doesn't show how the toolkit scales to bigger applications.

(The reference to code comments is incorrect. The 600 line wxWidget sample on U++ page contains a sum total of 4 comment lines, namely: 1 occurence of "// Constructor and destructor", and 3 of "//precompiled headers". This does not qualify as well-commented. Also the hidden hint to the U++ example being not well-structured is unfair: it just employs a more simple and straightforward structure. - Sandor Hojtsy)
Could you comment on the "behaves differently" part? It would be more fair to reproduce the functionality of the example exactly.



BTW, the have edited the entry, dropped comments claim and changed "well-structured" to "over-engineered to show the wx design" Smile

Mirek
 
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