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Home » Developing U++ » U++ Developers corner » Core chat... (reference counted pointers etc.)
Re: Core chat... [message #12325 is a reply to message #12324] Thu, 25 October 2007 05:33 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14257
Registered: November 2005
Ultimate Member
mdelfede wrote on Wed, 24 October 2007 17:36


I never thought that Smile That was only an example of how it can be made different. Your Vector::Checksize() can also be made working exponentially, just drop the second argument and change code inside it... even more easy to use.
a.CheckSize(i);
a[i] = i;

in previous example. The matter doesn't change. All you spare with At() is a line of code at a cost of the danger of hidden bugs.....



Consider composition a.At(x).At(y)... It can become tedious.

Also, this is not the only place you need be aware of the problem:

a.Add() = a[0];

VectorMap<int, int> x;
x.GetAdd(10) = x[0];

are very similar cases.

Mirek
 
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