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Home » Developing U++ » U++ Developers corner » Core chat... (reference counted pointers etc.)
Re: Core chat... [message #12380 is a reply to message #12377] Fri, 26 October 2007 23:55 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 14261
Registered: November 2005
Ultimate Member
mdelfede wrote on Fri, 26 October 2007 17:09

With refcounted, I'd catch as runtime errors the copy of Ctrls objects and I'd have no picked problems... at a small expense of code speed.



Well, the expense is a little bit bigger than "small" too...

Reference counting means atomic increments and decrements with unstable conditions. These are very expensive to be called for each mutating operation...

Mirek
 
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