Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » flicker
Re: flicker [message #12710 is a reply to message #4913] |
Tue, 13 November 2007 17:52   |
nixnixnix
Messages: 415 Registered: February 2007 Location: Kelowna, British Columbia
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Senior Member |
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Hi there,
I get a lot of flicker and I find that BackPaint() doesnt appear to make any difference.
I do all my drawing to an ImageBuffer which is the same size as my main window. I then use DrawImage to put this on the screen. I also have a DrawGrid function which draws directly to the screen but even with this turned off, I get a lot of flicker. With it switched on I get noticeable tearing as I drag the window contents with the mouse.
I have BackPaint() in my TopWindow constructor.
EDIT: I have also tried adding BackPaint from my InsetFrame and from my SplitterFrame although that is not allowed. Nothing works.
Any ideas please?
Nick
[Updated on: Tue, 13 November 2007 22:16] Report message to a moderator
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